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PROJECTS AND EXPERIENCES

           

            Lead Asset Artist                                                                                                                                                                             April 2023 – October 2023

            Unannounced Project (contract)

                       - Model and rig props, characters, and set for Unreal Engine

                       - Clean give props, and set

                       - Working with Previs Supervisor to solve problems within the model/layout

                       - Keep track of assets and teach new artist

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            Environment Artist at Lightstorm Entertainment                                                                                                                  March 2021 – April 2023

            Film and Motion Pictures: Avatar: The Way of Water by James Cameron

            Video Game: Avatar Frontiers of Pandora

                        - model, light, layout assets/sets based on the given concept

                        - work with Leads and Set Designers in problem-solving and design

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            Layout Artist at Spire Animation Studios                                                                                                                                 October 2020 – February 2021

            Unreal Engine Short: Century Goddess

                       - Camera layout within Unreal Engine and working with Creative Directors and Directors

                       - Model and design given props for the set

 

            Asset Artist at Double Negative                                                                                                                                                  August 2020 – January 2021

            Unannounced Project

                       - Model and rig props, characters, and set for Previs Department

                       - Clean give props, set and set layout

                       - Working with the Head of Previs and supervisor to solve problems within the model/layout

           

            Previs Artist and Model Design at Netflix Animation                                                                                                            June 2019 – July 2020

            Film and Motion Pictures: Back tot he Outback by Clare Knight and Harry Cripps

                       - Model and rig props, characters, and set for Previs Department

                       - Model and design props, characters, and set and layout for Art Department

                       - Working with the Head of Previs and the Production Designer to solve problems within the model/layout

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Previs Artist at MPC                                                                                                                                                                       August 2013 – June 2019

Film and Motion Pictures: Goosebumps by Rob Letterman

Film and Motion Pictures: Terminator: Genisys by Alan Taylor

Film and Motion Pictures: Batman v Superman: Dawn of Justice by Zack Snyder

- Freelance work of Previsualization in character creation and rigging, props, and environments

- Model, texture, light and shade, layout, and tracking of shots

- Working on-site during production to help with problem-solving as it arises

 

3D Generalist at ASCII Media Inc.                                                                                                                                             September 2012 – August 2013

Flash Base 3D Game: BINGO

MMORPG: My Nexus

- Freelance work of modeling and rigging, shading and lighting, texturing and rendering

- UI creation, layout, and working with Unity and problem-solving

 

3D Artist at The Third Floor Inc.                                                                                                                                               May 2009 – June 2012

Film and Motion Pictures: Men in Black III by Barry Sonnenfeld

Film and Motion Pictures: Thor by Kenneth Branagh

Film and Motion Pictures: X-Men: First Class by Matthew Vaughn

Film and Motion Pictures: Immortals by Tarsem Singh

- Freelance work of model, rig, and texture environments, props, and characters

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Previs Artist at The Walt Disney Studios                                                                                                                                 September 2009 - October 2009

Film and Motion Pictures: 20,000 Leagues Under the Sea: Captain Nemo by McG

- Freelance work in previsualization (post-production) with The Third Floor Inc

- Model, texture, light, and shade as well as clean up any given environments and props to scale

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Previs Artist at 20th Century Fox                                                                                                                                              July 2009 – August 2009

Film and Motion Pictures: Medieval by Rob Cohen

- Freelance work of model, texture, light and shade environments, and props

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Motion Tracker/Editor at Giant Studios                                                                                                                                 February 2009 – May 2009

Film and Motion Pictures: 2012 by Roland Emmerich

Film and Motion Pictures: Avatar by James Cameron

Film and Motion Pictures: The Adventure of Tintin: Secret of the Unicorn by Steven Spielberg

- Motion track and fix any scenes taken within the day

- Edit and animate any miss motion while being respectable to the original capture and reference

 

Prop Artist at The Culver Studios                                                                                                                                             October 2008 – November 2008

Film and Motion Pictures: Alice In Wonderland by Tim Burton

- Keep in constant contact with Art Supervisor and Set Decoration Department

- Model, texture and clean up any given props/environment to scale

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Database Modeler at CAE Inc.                                                                                                                                                   September 2007 – July 2008

Government Simulation: SE Core source for Military Training in Real Combat

- Model, texture, and in the creation of LOD (level of detail) for vehicles, tanks, and terrain

- Enter XML code and fix any inaccuracy appointed upon critique

 

SOFTWARE

After Effects, Photoshop, Substance Painter, Marmoset Toolbag, Unreal Engine, Maya, Mudbox, ZBrush, PFMatchit, Identify, Nuance

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SKILLS

Model Design, Environment, and Architecture Modeling, Prop Modeling, Character and Creature Modeling, Shading and Lighting, Texturing and Surfacing, Rigging, Animation, Compositing, Match Moving, Tracking and Editing, Previsualization, Techvis, Layout, Postvis, Linux

 

EDUCATION

Full Sail University - Bachelor of Science, Computer Animation

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